
That meant it had to have great-looking, well-animated non-player characters, which is a huge challenge for a small start-up studio. When I started making The Forgotten City, I was determined to make it better than the mod on which it was based. What obstacles did you encounter along the way, and how did Character Creator 3 and iClone help you overcome them?


Q: You mentioned that initially you had many barriers to make your game come true. The Forgotten City (the stand-alone game) also won an Unreal E3 award for making a big splash in a crowded pool of games when it was announced on stage at E3 in 2018, and was voted 3rd most anticipated indie game of 2018 in IndieDB’s annual vote. These grants have made it possible for us to build a small team of talented game dev professionals, and go to GDC and PAX East in the U.S. Our studio has been very fortunate to have the support of Epic Games, which gave us an Unreal Dev Grant, as well as Film Victoria, a Government arts body, which has generously co-funded our game. Finally, while you can smooth the data in realtime from the start, you can also cleanup existing recorded clips using proven smoothing methods which can be applied at the push of a button.Q: The Forgotten City has won several awards and grants, please us a little about these awards and how they have helped your studio. The biggest issue with all live mocap is that it's noisy, twitchy and difficult to work with, so smoothing the live data in realtime is a big necessity because if the mocap data isn't right, or the the model's expressions aren't what you want, and the current mocap recording isn't quite accurate then you need to have access to the backend tools to adjust all of this.

Starting from all new ARKit expressions, to easily adjusting raw mocap data as well as retargeting, to multipass facial recording and essential mocap cleanup - we're covering all the bases to provide you with the most powerful, flexible and user friendly facial mocap approach yet. Designed by animators, for animators - Reallusion's latest facial mocap tools go further, addressing core issues in the facial mocap pipeline to produce better animation.
